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Hentai Extra Gold 10
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HENTAI_EG_10.ISO
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winamp532.exe
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Plugins
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Milkdrop
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fiShbRaiN - betelguese.milk
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INI File
|
2005-09-14
|
6KB
|
255 lines
[preset00]
fRating=3.000000
fGammaAdj=1.000000
fDecay=0.925000
fVideoEchoZoom=1.145598
fVideoEchoAlpha=0.100000
nVideoEchoOrientation=0
nWaveMode=6
bAdditiveWaves=1
bWaveDots=1
bWaveThick=0
bModWaveAlphaByVolume=1
bMaximizeWaveColor=1
bTexWrap=0
bDarkenCenter=0
bRedBlueStereo=0
bBrighten=0
bDarken=0
bSolarize=0
bInvert=0
fWaveAlpha=0.001000
fWaveScale=1.568855
fWaveSmoothing=0.630000
fWaveParam=0.000000
fModWaveAlphaStart=0.710000
fModWaveAlphaEnd=1.300000
fWarpAnimSpeed=100.000000
fWarpScale=4.141524
fZoomExponent=4.325474
fShader=0.200000
zoom=1.040098
rot=0.000000
cx=0.500000
cy=0.500000
dx=0.000000
dy=0.000000
warp=0.010000
sx=1.000000
sy=1.000000
wave_r=1.000000
wave_g=0.550000
wave_b=0.900000
wave_x=0.500000
wave_y=0.500000
ob_size=0.500000
ob_r=0.010000
ob_g=0.000000
ob_b=0.000000
ob_a=0.000000
ib_size=0.260000
ib_r=0.250000
ib_g=0.250000
ib_b=0.250000
ib_a=0.000000
nMotionVectorsX=19.199999
nMotionVectorsY=24.000004
mv_dx=0.020000
mv_dy=0.000000
mv_l=1.699999
mv_r=1.000000
mv_g=0.000000
mv_b=0.800000
mv_a=0.000000
wavecode_0_enabled=1
wavecode_0_samples=512
wavecode_0_sep=0
wavecode_0_bSpectrum=0
wavecode_0_bUseDots=1
wavecode_0_bDrawThick=1
wavecode_0_bAdditive=1
wavecode_0_scaling=13.290763
wavecode_0_smoothing=1.000000
wavecode_0_r=1.000000
wavecode_0_g=1.000000
wavecode_0_b=1.000000
wavecode_0_a=0.200000
wave_0_per_point1=t1=t1+bass;
wave_0_per_point2=
wave_0_per_point3=x=(cos(t1)*.4)+.5;
wave_0_per_point4=y=(sin(t1)*.4)+.5;
wave_0_per_point5=
wave_0_per_point6=x=x+(cos(t1)*value1*.3);
wave_0_per_point7=y=y+(sin(t1)*value1*.3);
wave_0_per_point8=
wave_0_per_point9=t1=below(t1,6.28)*t1;
wave_0_per_point10=
wave_0_per_point11=r=bass*.5;
wave_0_per_point12=g=treb*.5;
wavecode_1_enabled=1
wavecode_1_samples=512
wavecode_1_sep=0
wavecode_1_bSpectrum=0
wavecode_1_bUseDots=1
wavecode_1_bDrawThick=1
wavecode_1_bAdditive=1
wavecode_1_scaling=4.913809
wavecode_1_smoothing=0.000000
wavecode_1_r=1.000000
wavecode_1_g=0.500000
wavecode_1_b=0.100000
wavecode_1_a=0.200000
wave_1_per_point1=t1=t1+bass;
wave_1_per_point2=
wave_1_per_point3=x=(cos(t1)*.4)+.5;
wave_1_per_point4=y=(sin(t1)*.4)+.5;
wave_1_per_point5=
wave_1_per_point6=x=x+(cos(t1)*value1*.3);
wave_1_per_point7=y=y+(sin(t1)*value1*.3);
wave_1_per_point8=
wave_1_per_point9=t1=below(t1,6.28)*t1;
wavecode_2_enabled=1
wavecode_2_samples=512
wavecode_2_sep=0
wavecode_2_bSpectrum=0
wavecode_2_bUseDots=1
wavecode_2_bDrawThick=0
wavecode_2_bAdditive=0
wavecode_2_scaling=1.000000
wavecode_2_smoothing=0.500000
wavecode_2_r=1.000000
wavecode_2_g=1.000000
wavecode_2_b=1.000000
wavecode_2_a=1.000000
wave_2_per_point1=x=rand(100)*.01;
wave_2_per_point2=y=rand(100)*.01;
wave_2_per_point3=a=rand(40)*.01;
wavecode_3_enabled=1
wavecode_3_samples=100
wavecode_3_sep=0
wavecode_3_bSpectrum=0
wavecode_3_bUseDots=0
wavecode_3_bDrawThick=0
wavecode_3_bAdditive=1
wavecode_3_scaling=1.000000
wavecode_3_smoothing=0.500000
wavecode_3_r=0.700000
wavecode_3_g=0.800000
wavecode_3_b=1.000000
wavecode_3_a=0.010000
wave_3_per_frame1=a=(above(treb,1.3)*treb*.02);
wave_3_per_frame2=a=a+(above(bass,1.3)*bass*.02);
wave_3_per_point1=q3=bnot(q3);
wave_3_per_point2=
wave_3_per_point3=x=.5+(equal(q3,0)*(rand(50)-25)*.02);
wave_3_per_point4=y=.5+(equal(q3,0)*(rand(50)-25)*.02);
shapecode_0_enabled=1
shapecode_0_sides=100
shapecode_0_additive=1
shapecode_0_thickOutline=0
shapecode_0_textured=0
shapecode_0_x=0.500000
shapecode_0_y=0.500000
shapecode_0_rad=0.731600
shapecode_0_ang=0.000000
shapecode_0_tex_ang=0.000000
shapecode_0_tex_zoom=1.000000
shapecode_0_r=1.000000
shapecode_0_g=1.000000
shapecode_0_b=1.000000
shapecode_0_a=0.080000
shapecode_0_r2=0.100000
shapecode_0_g2=0.500000
shapecode_0_b2=1.000000
shapecode_0_a2=0.000000
shapecode_0_border_r=1.000000
shapecode_0_border_g=1.000000
shapecode_0_border_b=1.000000
shapecode_0_border_a=0.000000
shape_0_per_frame1=rad=bass*.3;
shapecode_1_enabled=1
shapecode_1_sides=100
shapecode_1_additive=1
shapecode_1_thickOutline=0
shapecode_1_textured=1
shapecode_1_x=0.500000
shapecode_1_y=0.500000
shapecode_1_rad=0.100000
shapecode_1_ang=0.000000
shapecode_1_tex_ang=0.000000
shapecode_1_tex_zoom=1.000000
shapecode_1_r=1.000000
shapecode_1_g=0.000000
shapecode_1_b=0.000000
shapecode_1_a=1.000000
shapecode_1_r2=0.000000
shapecode_1_g2=1.000000
shapecode_1_b2=0.000000
shapecode_1_a2=0.000000
shapecode_1_border_r=0.800000
shapecode_1_border_g=0.900000
shapecode_1_border_b=1.000000
shapecode_1_border_a=0.050000
shapecode_2_enabled=1
shapecode_2_sides=100
shapecode_2_additive=1
shapecode_2_thickOutline=0
shapecode_2_textured=1
shapecode_2_x=0.500000
shapecode_2_y=0.500000
shapecode_2_rad=0.599577
shapecode_2_ang=0.000000
shapecode_2_tex_ang=0.000000
shapecode_2_tex_zoom=1.000000
shapecode_2_r=1.000000
shapecode_2_g=0.000000
shapecode_2_b=0.000000
shapecode_2_a=0.000000
shapecode_2_r2=0.200000
shapecode_2_g2=1.000000
shapecode_2_b2=0.400000
shapecode_2_a2=0.000000
shapecode_2_border_r=1.000000
shapecode_2_border_g=1.000000
shapecode_2_border_b=1.000000
shapecode_2_border_a=0.000000
shape_2_per_frame1=a=(above(bass,1.35)*bass*.7);
shape_2_per_frame2=a=a+(above(treb,1.35)*treb*.7);
shapecode_3_enabled=0
shapecode_3_sides=4
shapecode_3_additive=0
shapecode_3_thickOutline=0
shapecode_3_textured=0
shapecode_3_x=0.500000
shapecode_3_y=0.500000
shapecode_3_rad=0.100000
shapecode_3_ang=0.000000
shapecode_3_tex_ang=0.000000
shapecode_3_tex_zoom=1.000000
shapecode_3_r=1.000000
shapecode_3_g=0.000000
shapecode_3_b=0.000000
shapecode_3_a=1.000000
shapecode_3_r2=0.000000
shapecode_3_g2=1.000000
shapecode_3_b2=0.000000
shapecode_3_a2=0.000000
shapecode_3_border_r=1.000000
shapecode_3_border_g=1.000000
shapecode_3_border_b=1.000000
shapecode_3_border_a=0.100000
per_frame_1=warp=bass*.2;
per_frame_2=warp=warp+(above(bass,1)*bass*.2);
per_frame_3=
per_frame_4=echo_alpha=(above(bass,1.25)*.9);
per_frame_5=
per_frame_6=//mv_a=(above(bass,1)*bass*.5);
per_frame_7=
per_frame_8=q2=q2+(above(bass,1.3)*sin(time)*.02);
per_frame_9=rot=rot+q2;
per_frame_10=
per_frame_11=zoom=zoom+(above(bass,1.3)*bass*.03);
per_frame_12=
per_frame_13=sy=sy+(above(treb_att,1.2)*treb_att*.002*sin(time));
per_frame_14=sx=sx+(above(treb_att,1.2)*treb_att*.002*sin(time));